04/03/2009, 12:53 AM
(This post was last modified: 04/03/2009, 12:54 AM by nuninho1980.)
bo198214 Wrote:Hello!
How do you tetrate 1.6353^^1.6353?
my pc evaluated it, running "maple 12" w/ code v1.1 about "tetration and slog".
x^^y = z
if the "z" isn't to close the point fixed (may to infinity) then you reduce any case decimal "x" and/or "y"
but it's bit difficult to close the point fixed (3.08~3.10).
the tetration is slower than slog. but I will try more smooth for calcuate slog.

my cpu c2d e6600 is slow. but the future the gpu (CUDA


if you don't know CUDA then you see http://www.nvidia.com/object/cuda_what_is.html.

note: sorry for bad english.
