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"game" - to calculate 1.00...001 ^^ 0.5 = ?
#17
andydude Wrote:It didn't take that much time at all. The base is very close to 1, which means regular iteration works much better (The natural superlogarithm is very erratic for bases between 1 and eta). Also, I used Mathematica. So I used a 10-term and 15-term regular iteration series (polynomial), compared them, and each took about 3 seconds to evaluate. When they were identical, I assumed all the digits were "significant".

Andrew Robbins

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slog_b (x) = y
I didn't convert from natural slog to tetration using maple but I tried many times to add new each one of cases decimal of x since x=1 when the result is very close to y=0.5. these tentations last 30-60 minutes.
do you convert from natural slog to tetration?
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RE: "game" - to calculate 1.00...001 ^^ 0.5 = ? - by nuninho1980 - 04/21/2009, 07:46 PM



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